In a low-level programming language, a statement that directs the computer to go to some other part of the program. In assembly languages, "branch" or "jump" instructions provide this capability. In high-level languages, a "goto" statement, as well as several other programming constructs, provide the equivalent of the branch. For example, "IF A EQUALS B GOTO MATCH_ROUTINE." See branch prediction
and do loop
A connection between two blocks in a flowchart or two nodes in a network.